Before Clare, Nuala, David and myself began looking at our new world, of which Clare was an original member, Micheal and Conann gave us a short run down on how to create characters using shapes. Using Disney and well known characters as a reference we were shown how proportions could be exaggerated and details added to simple shapes such as triangles and rectangles could bring a character to life.
Once we had rejoined our groups Conann asked us to draw out our target audience or how we imagined our audience would look if we were to present this idea as a show. Then we were to draw what was in their pockets. Fortunately my group all had the same target in mind, we wanted to create something that could be enjoyed by all ages, however we eventually decided on early adolescents.
Clare told us all about her previous groups concepts and ideas. The main concept we focused on was Clare’s idea of the characters eating light and glowing from the inside out. However, since there was no concrete idea we decided to explore our group’s previous concepts and combine them. At first we thought of having the world completely in darkness, but were met with the problem of how would we design a world and character around this. After much debate we decided to go with a broken egg idea, a world inside a world.
We began to explore how this world would be designed. How would the characters live? What was the landscape like? How would the characters harvest the light in order to eat it?
We decided to look at the design of Cocoon from Final Fantasy 13, the Moon from Assassination Classroom and the Moon from Fallout 4 in order to decide how light would enter the planet. We wanted to create a narrative so we decided to have domes on top of our planet so that our characters could live above the surface, which they were previously unable to do as their skin was so sensitive to the sun and radioactivity. So, the basic design of the world is a planet with a massive crack which light then escapes into and harvested for the characters to eat.
We looked at how the light would be harvested and decided that it would be a good idea to have the white light enter a prism, the prism would then convert the light into seven different colours which would be transported to the civilians in the different domes. The natural light is to strong and radioactive for the creatures and so it is filtered in order to make it manageable for the creatures above the ground.
The narrative of the world is that many years ago the creatures inside the planet deemed themselves too beautiful to be kept underground and so a few brave creatures built seven domes atop the planet for them to live in. However, due to the radiation and strength of their sun’s light the builder creatures became scorched and mutated. Too ugly by their society’s standards to be allowed to live upon the surface, they were forced to remain underground, whilst those still viewed as beautiful live above the ground in the domes so selflessly made. The Underground creatures are in charge of making sure the filtered light reaches each dome. Clare has written the story in a more story book way, pictured below.
The Underground city where the Underground creatures live is inspired by the art of Gurren Lagan. The Underground creatures live in a web of stone with small houses and markets built into the very inner walls of the planet. Bridges of stone connect the houses and levels. They live above the pools of light, close to the prism itself to ensure that it runs smoothly, but are also tasked with keeping each individual pool clean and the pipes working, and so they are lowered like miners in an elevator.
Above the ground in the domes are cities of crystal and stone. Made out of mainly organic materials, the cities are created around the natural landscape of the planet, with a singular fountain in the middle being the main source of light energy for that city.
This is as far as we have gotten with planning so far, and with a general idea of how our world looks and functions, we shall begin character design tomorrow