Today we met and finalized the designs for the remaining four characters.

Rose‘s design of Greed stands a four heads tall, with long arms for grabbing a lot of stuff at once. A hoarder, with a lecherous grin, they think with their head and therefore glows from their head too. Adorned with trinkets, despite their height they make an intimidating creature.

dav
My drawing of Rose’s design

Glenn‘s design of Sloth is slumped over and tired. Long arms which drag along the ground and sleepy eyes represent these creatures laziness. They glow from their stomach, as they do not exercise or physically exert themselves causing their round silhouettes. Standing at five heads tall their sleepy appearance makes them look weak and cowardly.

dav
My drawing of Glenn’s design

Carla‘s design for Pride gains an extra head from the sheer size of their crown- I mean, crystal. Their final height is eight heads, with their skin forming a cloak, they often wield a staff in order to exert their prowess. Puffed up with Pride, their glow comes from their chest which is exposed and bright. They look down on others, yet intimidate the taller creatures from their sheer egotistical nature.

dav
My drawing of Carla’s design

Finally my design for Envy stands at nine heads tall, with their horns giving them an extra head. Snake like and deceitful, their crystals form a head around their neck similar to that of a Cobra’s. Despite being the tallest, they belittle those around them, using brash communication and demeaning actions, therefore their glow emits from their horns as they are difficult to approach.

dav
My Envy design

Our final silhouetted line up looks like so:

dav

We then began to discuss how our creatures would communicate and came up with the idea of Morse code. They would blink their glows in a way to form the words and shapes of their language.

tumblr_n7wue8aCeg1rzl3cno1_r1_500.gif

They will also absorb light through their crystals.

We decided that our planet should be dying, the sun shall be a red giant, so the light is dimmer, and too hot, which is why they live in domes. We also suggested that the world have a lower gravity field. It is small and hollow thus there would not be much gravity anyway.

We decided that over the weekend we shall explore landscapes and composition. Some of the artists and other items that we suggested to each other to look at, not only for landscape ideas but for tonal as well:

Steven Universe (backgrounds), Gurren Lagan (Underground), Roger Dean, Limbo, Matt Nava, Niken Anindita, The Lord of the Rings, Atey Ghailan, Seth Engstrom, Mirror Mask, Bioshock, The Rendezvous, Sleep Dealer (Nozomi Hope), The Tale of Three Brothers, Ico and light box art.

This slideshow requires JavaScript.

 

Advertisements

One thought on “Character Finalization and Scenery Beginnings

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s