This comes very late in the year due to technological problems which seem to have plagued me this semester. This includes my brand new laptop having to be returned due to a faulty key. Because of this I lost my Maya models, granted I did not have anything extraordinary in terms of modelling on it, however they were items that I had modelled without using a tutorial and I was proud of them.
I am still proud of the next two models I have produced but I did so by following a tutorial. However, I take great pride in any little achievement I manage to get with this confusing programme, which I am growing to love.
For my first attempt a modelling following the loss of my laptop I modelled a jar using this tutorial:
Unfortunately, in my version I have some black spaces around the top of my jar and rendering is still beyond me. I WILL LEARN THOUGH! I am determined. But overall I am proud of this achievement, although flawed and simple.
Because that model had a few black errors which I didn’t know how t0 correct I decided to try and model another item using another tutorial:
I am very pleased with this model as I was able to model it with no problems and no errors. I am aware that what I have modelled is simple and I need to challenge myself more, however I am still learning and I am determined to become great at modelling, so I will take it step by step to achieve my goal.
My worst fear about not understanding modelling came true as I struggled to understand how different buttons and hot keys worked. However with the help of Molly I was able to model a chair. This came after many failed attempts.
However, as I guessed my peers are geniuses. Some of the work they created was phenomenal. This has motivated me to explore Maya more.
After looking at our projects Conann gave us another task, which was a personal exploration of anything we wish to model. I am excited to see what the class produces.
Today we had to present our three bouncing balls:
It is safe to say that I had a lot of difficulty with this task. It should have been easy but I just couldn’t quite grasp what I was doing wrong until Bradley very kindly sat down and explained to me how to use the locators. With his advice I was able to produce three decent looking animated balls. I really want to expand on my knowledge of Maya however.
Conann also started to tell us about modelling. This is what I’m scared about, I fear I will not be able to grasp modelling as quickly as the rest of my peers, however I shall try my best. Our task for next Tuesday is to model a piece of furniture.
Here is my completed experimentation without a stretch effect:
Conann told use today that we should aim to change alter the actual geometry of a model as little as possible. Instead you use locators to create a rig. For the stretch and squash effect you have three locators. A trans locator which direct where the ball is in a key frame and where its going, a scale locator which is what you use to create the squash and stretch and finally a rotate locator which you make the ball spin with. Parent these together with your shape and you can make any shape bounce across the screen. And as such our homework for net week is to animate three different types of balls bouncing across a screen using locators: a bouncy ball, a bowling ball and a super ball.
Today Conann also started teaching us about Maya and our task for tomorrow is to animate a bouncing ball. I am excited to learn more about Maya, however I have a feeling that it is going to get very confusing. Whilst Conann explained how to make a bouncing ball in an easy and understandable manner I am sure that future projects will not be so simple.
I have uploaded the notes I have taken so that you may view what he said.