Molly had the brilliant idea of drawing what it would be like to walk inside our city and look around our city.
Here is my attempt:
Earlier in the week there was a slight change in our final design.
Basically we decided to switch out the tentacles for engines on four sides of the dome. This was that we could tie in the power statistics we had researched.
As did I.
Whilst I was working on two other models I decided to quickly model Albert Clock as I would consider it a very aesthetic piece of archtecture. Once again, my models are rather simple, however I am still proud of it.
I wanted to include it as there was a very interesting peice of trivia behind it; it leans slightly. Due to unstable ground underneath the clock the clock used to lean more extremely than it does today, however this was corrected slightly by a foundation being added beneath the structure that was erected in 1865 to commemorate Queen Victoria’s consort, Prince Albert. But the 113ft strcture still leans slightly, even with the foundation.
Once again, if I had more time I would’ve liked to add more details, but I wanted an extra model to include.
is a microgenre of electronic music and an Internet meme that emerged in the early 2010s. The style typically features a fascination with music from the 1980s and 1990s such as lounge music, smooth jazz, R&B, and elevator music, that is sampled or manipulated via chopped and screwed techniques and other effects. The subculture associated with vaporwave sets out to satirize consumer capitalism and popular culture and tends to be characterized by a nostalgic or surrealist engagement with the popular entertainment, technology and advertising of the 1980s and 1990s. It also incorporates early Internet imagery, late 1990s web design, glitch art, and cyberpunk tropes.
Vapourwave and pastel colours heavily inspired the look of our city. With its cyberpunk aesthetic and early internet imagery. The internet social media site, tumblr, is particularly intrigued with Vapourwave with many blogs and bloggers dediacting their blogs to the craze.
I shall link a few blogs that contain Vapourwave imagery below, however if you wish to check out more about the colour scheme take a gander at Nuala’s blog.
An example of Vapourwave music, personally not my type of music, but the visual aesthetic is nice.
Today I finished my model of Samson and Goliath. I will admit that its quite simple, however I will also admit that I’m not great at Maya and I am extremely proud of this simple yet pretty model.
I wanted to include the cranes becase they are a stable in Belfast. They are the largest free standing cranes in the world and I also feel that they pay tribute to the legacy left behind by Harland and Wolfe.
If I had more time for this project I probably would’ve added more details and made the crane actually work, but the deadline was so tight I didn’t have time.
I was also looking into creating windows, I just used this tutorial for the windows though.
I also needed a lot of help to understand this which is where Nuala was kind enough to teach me.
At this point Arnold somehow disappeared from my Maya so I couldn’t render it. I’m not sure how useful this’ll be but its important to have nder my belt!
Because I am still very unstable with Maya I wanted to practice before I went straight into modelling. And since there are so many buildings with big windows in Blefast I decided to follow a tutorial based around big windows.
I was just playing around with the concept of creating a glass surface and big windows, overall it was a very useful experience, and even if we don’t use it in the final model I’m glad I attempted it.
Our final idea for the city looks like this:
So the basic idea is that the Titanic Quarter is a prison. The under side of the city reflects everything that is bad, the corruption takes the form of a monster which is bursting out of the protective dome the city has created around itself. (The prison was my idea). The dome was Nuala’s idea. Viola came up with the idea of the tentacles, physically showing the corruption as a sentient being which is awesome! Molly came up woth the idea of having the Beacon of Hope hold up an eye which monitors the peaceful side of the city, so although the top of the city looks like its safe and good, its really just as corrupt as the under side, if not more so because its managing to hide its corruption.
I have designed my concepts, and I showed them to my group. I shalll make a post about them later but first I wished to show off my infuences.
Floating Cities in Real Life
There was an incident a few years ago where a floating city apparenty appeared above China.
There are also plans for the world’s first ever floating city to be built in the Pacific Ocean.
There is also Delos in Greece. It is the birthplace of Apollo and Artemis in Greek Mythology and was commmonly referred to as a floating city/Island.
There are also the floating mountains in China found in Zhangjiajie National Forest Park. The tall steep mountains are so tall and steep that from above they appear to not reach the ground, creating the illusion of floating.
Media: Tv Shows, Films, Etc.
We looked breifly at Cloud City from Satr Wars.
The Windmill island from ‘Feel Good Inc.’ by Gorillaz.
I also took inspiration from their video ‘Melancholy Hill’, with the whole submarine idea. However, it did originate from a video game which I will include later.
You can see the inspiration that James Cameron took for Pandora’s floating mountains in Avatar from China’s very own floating mountians.
There was also the floating city of population of Venus from the anime ‘Cow Boy Bebop’.
Wall-E was a massive floating ship, which we briefly considered.
There was also the inevitable influence of Laputa, from Studio Ghibli’s ‘Laputa: Castle in the Sky’.
This was my favourite segment as I love video games.
We looked briefly at the concept of Gravity Rush, with the massove gravity storm crushing the world, and the gravatational field being manipulated to hold together civilistaions.
I really liked the idea of Cocoon form Final Fantasy 13. I liked ho the world was contained within this crystalised shell floating bove the rest of the planet. Like a moon. But I also loved the story behind Cocoon. How it was destroying itself from the inside.
Another concept which I really loved was the concept of Dalaran from World of Warcraft. I love how it was obviously built on a massive hunk of floating rock, and you can see the roughness underneath the pristine city.
Another floating city which I adore is the city of ‘Skyloft’ from ‘Legend of Zelda: Skyward Sword’. I just adore its aesthetic.
Stumbling across Roger Dean’s work last semester was a blessing. His work is just so unique and etereal. His landscapes are filled with unusual shapes as well as floating islands and mountains. He is best known for his album covers, however his work has gone on to inspire countless film makers, artists and students, as well as show them the importance of always carrying a sketchbook. I just love how original and eyecatching his work is. No two pieces are the same and extremely interesting and serene to look at.
I found Naohisa Inoue thorugh Molly, however I had no idea exactly how in love he is with his fantastical world of Iblard. Now, I haven’t watched the film yet, but I am going to after seeing Mr Inoue’s work. He is a critically acclaimed artist. His love for his world and exactly how its influenced, how you can get into Iblard and what influences his world are put together in this amazing article. What I like about his work is how cose to home it feels. Even though everything is floating, life still appears to be continuing as normal. You can still see the archetecture that we know from our own world in his world, and its amazing how normal, yet other wordly it feels. Also his use of colours is phenomenal.
These are my concepts for the floating city.
These are two of my ideas which I shall explain.
So I had an image of a very post apocalyptic world which is a running theme throughout all of my ideas. Basically Earth has been destroyed, and Belfast broke apart on a massive hunk of rock. Using remaining archtecture, Belfast rebuilds itself. So in my top idea the Titanic Quarter takes centre stage, however it is broken, and so its connected to a broken Albert Clock by the glass bridges in Victoria Square. Its power source is a massive source of energy which is kept contained using the dome from Victoria Square. Not many people would be able to live here. But I was inspired by the works of Dalaran and Skyloft, with them sitting on a huge hunk of rock.
My bottom idea was inspired by the Gorillaz music video for ‘Up on Melancholy Hill’, but also a game called ‘We Need to Go Deeper’, which you can see being played by a youtuber named Jacksepticeye below:
(Yes I am embrassed to include this but it was what I was watching whilst designing concepts and it influenced me.)
Basically the idea is that its no longer pheasable to live on land and so Belfast takes to the waters in a massive submarine inspired by the Fish sculpture near the Odessey Areana.
The lowest level acts like a basement, full of reserves of food, maybe a few cars, but its mainly storage. The 3rd level is the slums, its cramped, little health care, next to no light, poverty ridden, it just isn’t a nice place to live. The 2nd level is middle class a bit more spacious, better health care, better pay, a fairly decent life. The first level belongs to the politicians, high class, lots of space, top class health care, well fed, basically the dream, however its corrupt. They do not care for the lower levels, even though that’s their jobs. The top level, inside the Victoria Square inspired dome is the oxygen supply, its where they keep lifestock and grow their food and self sustain oxygen. The entirity of the outside of the fish is covered in sola panels which provides the fish with power. Their is a lift mechanism made out of the remainder of one of the Harland and Wolfe cranes. I felt like it was impotant to [ay hommage to the legacy they left behind.
The next idea was spawned from a bubble idea, where the world’s were basically contained in a bubble. One bubble was filled with the good people and one bubble was filled with the bad people. The influence from the archtecture of Belfast is still there, but honestly I do not feel the love for this design.
The top idea is very simple, the symbol of hope is brought to life by a giant Nuclear war. She builds a dome around the remaining citizens and what’s left of Belfast and protects them from harm as they float in the remainder of Earth’s atmosphere.
I just wanted to do something with Albert Clock, honestly its a beautiful piece of archtecture and broken towers are so aesthetically pleasing.
You can see concepts from the rest of my group here!
However, although useful these were not sme the mian statistics we needed.
The PDFS which I recieved mos of my information are listed below:
Over the weekend, my team decided to go off and come up with some inital ideas for concepts based on the statistics we’d researched and the ideas which we had thrown up on the board.
However, it was very clear that we needed to look at more artists before we decided on any final concepts. I was also pointed towards another source of statistics in order to help my research and concepts.
However, Viola had a very advanced idea which you can read about here.
I’m going to do a bit more research, and flesh out my ideas more.